The Rogue in Diablo 4 has access to 23 different skills in six categories. Additionally, certain skills also have a “combo effect” if the Rogue uses the Combo Points Specialization, as well as two upgrades that improve the skills in a variety of ways.
For a detailed list of Rogue passives, refer to our Rogue Passive Talents page.
Rogue Passive TalentsFor more general information about the Rogue class, refer to our overview.
Rogue Basic Skills
Basic Skills are spammable skills that only deal a small amount of damage, and are used to apply debuffs or to regenerate Energy. For Rogues who want to make good use of the Combo Points Specialization, using Basic Skills is the only way to generate said Combo Points.
Blade Shift
Lucky Hit Chance | 50% |
Damage Type | Physical |
Description | Quickly stab your victim for {#}% damage and shift, allowing you to move freely through enemies for {#} seconds. |
Enhanced Blade Shift | Damaging an enemy withBlade Shiftgrants +{#}% Movement Speed while active, up to +{#}%. |
Fundamental Blade Shift | Moving through enemies whileBlade Shiftis active refreshes its duration. After moving through enemies {#} times, your nextBlade Shiftwill Immobilize enemies for {#} seconds. |
Primary Blade Shift | WhileBlade Shiftis active you gain {#}% to All Elements and reduce the duration of Control Impairing Effects by {#}%. |
Invigorating Strike
Lucky Hit Chance | 50% |
Damage Type | Physical |
Description | Melee attack an enemy, dealing {#}% damage and increasing Energy Regeneration by x{#}% for {#} seconds. |
Enhanced Invigorating Strike | Damaging a Crowd Controlled or Injured enemy withInvigorating Strikeincreases its Energy Regeneration bonus to x{#}%. |
Fundamental Invigorating Strike | Hitting an enemy withInvigorating Strikewhile you are below {#}% Energy makes them Vulnerable for {#} seconds. |
Primary Invigorating Strike | Invigorating Strikeadditionally grants +{#}% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +{#}% Lucky Hit Chance. |
Puncture
Lucky Hit Chance | 35% |
Damage Type | Physical |
Description | Throw blades a short distance, dealing {#}% damage. Every {#}rd cast Slows enemies by {#}% for {#} seconds. Critical Strikes will always Slow. |
Enhanced Puncture | Gain {#} Energy whenPuncturedamages a Crowd Controlled enemy. |
Fundamental Puncture | Puncturenow throws three blades in a spread, each dealing {#}% of its base damage. Hitting an enemy with at least two blades at once makes them Vulnerable for {#} seconds. |
Primary Puncture | Every {#}rd cast ofPuncturewill also ricochet up to two times. Critical Strikes will always ricochet. |
Heartseeker
Lucky Hit Chance | 50% |
Damage Type | Physical |
Description | Fire an arrow that seeks an enemy, dealing {#}% damage and increasing your Critical Strike Chance against them by +{#}% for {#} seconds, up to +{#}%. |
Enhanced Heartseeker | WhenHeartseekerCritically Strikes, gain +{#}% Attack Speed for {#} seconds. Double this amount if the enemy is Vulnerable. |
Fundamental Heartseeker | Heartseekeralso increases the Critical Strike Damage the enemy takes by +{#}% for {#} seconds, up to +{#}%. |
Primary Heartseeker | Heartseekerricochets to an additional enemy, dealing {#}% of the original damage. |
Forceful Arrow
Lucky Hit Chance | 50% |
Damage Type | Physical |
Description | Fire a powerful arrow at an enemy, dealing {#}% damage. Every 3rd cast makes the enemy Vulnerable for {#} seconds. |
Enhanced Forceful Arrow | Every third cast ofForceful Arrowadditionally has a +{#}% increased Critical Strike Chance. |
Fundamental Forceful Arrow | Forceful ArrowKnocks Back the enemy if they are Close. If they collide with an enemy, both are Knocked Down for {#} seconds. |
Primary Forceful Arrow | Forceful Arrowpierces through Vulnerable enemies. |
Rogue Core Skills
Despite costing a lot of Energy, Core Skills deal much more damage than Basic Skills and are more AoE (area of effect) based. These skills become especially powerful in combination with the Combo Points Specialization.
Twisting Blades
Energy Cost | 30 |
Lucky Hit Chance | 33% |
Damage Type | Physical |
Weapon Type | Requires Dual-Wielded Weapons |
Description | Impale an enemy with your blades, dealing {#}% damage and making them take x{#}% increased damage while impaled. After {#} seconds the blades return to you, piercing enemies for {#}% damage. |
Combo Points Effect | Combo Points increase damage and grant a Movement Speed bonus. 1 Point: {#}% Damage, {#}% bonus. 2 Points: {#}% Damage, {#}% bonus. 3 Points: {#}% Damage, {#}% bonus. |
Enhanced Twisting Blades | Twisting Bladesdeals x{#}% increased damage when returning. |
Improved Twisting Blades | Enemies are Dazed while impaled withTwisting Blades. |
Advanced Twisting Blades | When yourTwisting Bladesreturn, you gain +{#}% Cooldown Reduction per enemy they passed through for {#} seconds, up to +{#}%. |
Flurry
Energy Cost | 25 |
Lucky Hit Chance | 10% |
Damage Type | Physical |
Weapon Type | Requires Dual-Wielded Weapons |
Description | Unleash a flurry of stabs and slashes, dealing {#}% damage to enemies in front of you. |
Combo Points Effect | Combo Points increase damage and grant a +{#}% Attack Speed. 1 Point: {#}% Damage, {#} Attack Speed bonus. 2 Points: {#}% Damage, {#} Attack Speed bonus. 3 Points: {#}% Damage, {#} Attack Speed bonus. |
Enhanced Flurry | Each timeFlurrydamages a Crowd Controlled or Vulnerable enemy, you are Healed for {#}% of your Maximum Life, up to {#}% per cast. |
Improved Flurry | IfFlurryhits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for {#} seconds. |
Advanced Flurry | Evading through an enemy will cause your nextFlurryto Stun enemies for {#} seconds.v |
Penetrating Shot
Energy Cost | 35 |
Lucky Hit Chance | 50% |
Damage Type | Physical |
Weapon Type | Ranged Weapon |
Description | Fire an arrow that pierces through all enemies in a line, dealing {#}% damage. |
Combo Points Effect | Combo Points increase Damage and Lucky Hit Chance. |
Enhanced Penetrating Shot | Penetrating Shot has a {#}%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain {#}%[+] Critical Strike Chance for {#} seconds. |
Improved Penetrating Shot | Penetrating Shot deals an additional {#}%[x] increased damage per enemy it hits. |
Advanced Penetrating Shot | When cast with full Energy,Penetrating Shotwill Slow all enemies it hits by {#}% for {#} seconds. Elite enemies will also be Knocked Down for {#} seconds. |
Rapid Fire
Energy Cost | 25 |
Lucky Hit Chance | 20% |
Damage Type | Physical |
Weapon Type | Ranged Weapon |
Description | Rapidly fire {#} arrows, each dealing {#}% damage. |
Combo Points Effect | Combo Points increase damage and arrows fired. 1 Point: {#}% Damage, {#} arrows. 2 Points: {#}% Damage, {#} arrows. 3 Points: {#}% Damage, {#} arrows. |
Enhanced Rapid Fire | Each subsequent arrow fromRapid Firehas +{#}% increased Critical Strike Chance, up to +{#}% for the {#}th arrow |
Improved Rapid Fire | Gain {#} Energy per cast ofRapid Firewhen it damages a Vulnerable enemy. |
Advanced Rapid Fire | Rapid Firedeals x{#}% increased Critical Strike Damage for {#} seconds after you Evade. |
Barrage
Energy Cost | 30 |
Lucky Hit Chance | 16% |
Damage Type | Physical |
Weapon Type | Ranged Weapon |
Description | Unleash a barrage of {#} arrows that expands outwards, each dealing {#}% damage. Each arrow has a {#}% chance to ricochet off an enemy up to {#} time. Ricochets deal {#}% of the arrow’s base damage. |
Combo Points Effect | Combo Points increase damage and arrows fired. 1 Point: {#}% Damage, {#} arrows. 2 Points: {#}% Damage, {#} arrows. 3 Points: {#}% Damage, {#} arrows. |
Enhanced Barrage | Barrage‘s ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
Improved Barrage | Every third cast ofBarragemakes enemies Vulnerable for {#} seconds. |
Advanced Barrage | Whenever a single cast ofBarragericochets at least {#} times, your next cast gains +{#}% increased Critical Strike Chance. |
Rogue Agility Skills
Agility Skills allow the Rogue to move swiftly and develop a strategy for repositioning and engaging enemies. Dash is especially useful for fast-paced combat, and should be included in almost every Rogue build.
Shadow Step
Cooldown | 9 seconds |
Lucky Hit Chance | 100% |
Damage Type | Physical |
Description | Become Unstoppable and quickly move through the shadows to stab your victim from behind for {#}% damage. Gain {#}% increased Movement Speed for {#} seconds afterwards. |
Enhanced Shadow Step | Damaging an enemy withShadow Stepincreases your Critical Strike Chance against them by +{#}% for {#} seconds. |
Methodical Shadow Step | Enemies damaged byShadow Stepare Stunned for {#} seconds. |
Disciplined Shadow Step | Shadow StepCooldown is reduced by {#} seconds when it damages an enemy you haven’t dealt direct damage to in the last {#} seconds. |
Dash
Charges | 2 |
Cooldown | 12 seconds |
Lucky Hit Chance | 25% |
Damage Type | Physical |
Description | Dash forward and slash enemies for {#}% damage. |
Enhanced Dash | Enemies damaged byDashtake x{#}% increased Critical Strike Damage for {#} seconds. |
Methodical Dash | Dealing damage to Crowd Controlled enemies withDashreduces its Charge Cooldown by {#} seconds, up to {#} seconds per cast. |
Disciplined Dash | DashSlows enemies it hits by {#}% for {#} seconds. Any enemy already Slowed will be Stunned for {#} seconds instead. |
Caltrops
Charges | 2 |
Cooldown | 12 seconds |
Lucky Hit Chance | 25% |
Damage Type | Physical |
Description | Leap backwards and throw caltrops on the ground, dealing {#}% damage and Slowing enemies by {#}%. Lasts {#} seconds. |
Enhanced Caltrops | Enemies in Caltrops take {#}%[x] increased damage from you, increased by {#}%[x] each second. |
Methodical Caltrops | Caltropsnow deals Cold damage and Chills enemies for {#}% per second. |
Disciplined Caltrops | You have +{#}% Critical Strike Chance against enemies inside yourCaltrops. Double this amount against Vulnerable enemies. |
Rogue Subterfuge Skills
Subterfuge skills are a good addition to support any build, as they allow the Rogue to use various traps and tricks to escape even large groups of enemies.
Dark Shroud
Cooldown | 20 seconds |
Description | Surround yourself with up to {#} protective shadows. Gain +{#}% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. |
Enhanced Dark Shroud | Dark Shroud‘s shadows have a {#}% chance to not be consumed. |
Subverting Dark Shroud | Each active shadow fromDark Shroudgrants you +{#}% increased Movement Speed. |
Countering Dark Shroud | While you have at least {#} active shadow fromDark Shroud, gain +{#}% Critical Strike Chance. |
Smoke Grenade
Cooldown | 15 seconds |
Description | Throw a smoky concoction at enemies that Dazes them for {#} seconds. |
Enhanced Smoke Grenade | Enemies affected bySmoke Grenadetake x{#}% increased damage. |
Subverting Smoke Grenade | If an enemy is Vulnerable, Slowed or Chilled,Smoke GrenadeDazes them for {#}% longer. |
Countering Smoke Grenade | Lucky Hit: Dealing direct damage to enemies affected bySmoke Grenadehas up to a {#}% chance to reduce its Cooldown by {#} second, or by {#} seconds instead if the enemy is Vulnerable. |
Poison Trap
Cooldown | 10 seconds |
Lucky Hit Chance | 20% |
Damage Type | Poison |
Description | Place a trap that arms after {#} seconds. It activates when an enemy moves within range, applying {#}% Poisoning damage over {#} seconds to enemies in the area. You can have 4 armed traps out at once. |
Enhanced Poison Trap | Poison TrapImmobilizes enemies for {#} seconds when it activates. |
Subverting Poison Trap | Enemies take x{#}% increased Poisoning damage while standing inPoison Trap. |
Countering Poison Trap | Poison Traphas a {#}% chance to reset your Imbuement Skill Cooldowns when activated. |
Concealment
Cooldown | 20 seconds |
Description | Vanish from sight, gaining Stealth for {#} seconds. During Concealment you additionally become Unstoppable, gain +{#}% Movement Speed, and can move through enemies freely. Using an attack Skill during Concealment will break Concealment. |
Enhanced Stealth | You gain {#} Energy when you enterConcealment. |
Subverting Stealth | The Skill that breaksConcealmentmakes enemies Vulnerable for {#} seconds. |
Countering Stealth | The Skill that breaksConcealmentwill always be a guaranteed Critical Strike. |
Rogue Imbuement Skills
Imbuement Skills add an extra effect to the next two weapon attacks of the Rogue. Imbuement Skills each have a cooldown and therefore work well with slower-paced playstyles, such as the Combo Points Specialization.
Poison Imbuement
Cooldown | 13 seconds |
Lucky Hit Chance | 33% |
Damage Type | Poison |
Description | Imbue your weapons with lethal poison. The next {#} Imbueable Skills deal Poison damage and apply up to {#}% Poison damage over {#} seconds. |
Enhanced Poison Imbuement | Poison Imbuement’s Poisoning Duration is increased by {#} second. |
Mixed Poison Imbuement | Lucky Hit: Poison Imbued skills have up to a {#}% chance to reduce Poison Imbuement’s cooldown by {#} seconds. |
Blended Poison Imbuement | Critical Strikes with Poison Imbued Skills deal x{#}% increased Poisoning damage. |
Shadow Imbuement
Cooldown | 13 seconds |
Lucky Hit Chance | 33% |
Damage Type | Shadow |
Description | Imbue your weapons with festering shadows. The next {#} Imbueable Skills deal Shadow damage and infect enemies for {#} seconds. Infected enemies explode on death, dealing {#}% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal {#}% damage to only that enemy. |
Enhanced Shadow Imbuement | You have {#}% increased Critical Strike Chance against Injured enemies infected byShadow Imbuement. |
Mixed Shadow Imbuement | Enemies damaged by Shadow Imbued Skills take x{#}% increased non-Physical damage for {#} seconds. |
Blended Shadow Imbuement | Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Cold Imbuement
Cooldown | 13 seconds |
Damage Type | Cold |
Description | Imbue your weapons with frigid energies. Your next {#} Imbueable Skills deal Cold damage and Chill enemies for up to {#}%. Cold Imbued skills deal x{#}% damage to Crowd Controlled enemies. |
Enhanced Cold Imbuement | Lucky Hit: Cold Imbued Skills have up to a {#}% chance to make enemies Vulnerable for {#} seconds. |
Mixed Cold Imbuement | Cold Imbued Skills deal x{#}% increased damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. |
Blended Cold Imbuement | Lucky Hit: Cold Imbued Skills have up to a {#}% chance to instantly Freeze enemies for {#} seconds. |
Rogue Ultimate Skills
Ultimate Skills are powerful skills with an especially long cooldown. Ultimate Skills must be built around in order to be effective, andonly one Ultimate Skill can be chosen at a time.
Shadow Clone
Cooldown | 60 seconds |
Damage Type | Physical |
Description | Summons a Shadow Clone that mimics the Rogue’s actions for {#} seconds. The shadow deals {#}% of the Rogue’s damage |
Prime Shadow Clone | You are Unstoppable for {#} seconds after castingShadow Clone. |
Supreme Shadow Clone | YourShadow Clonedeals an additional 20% of your damage. |
Death Trap
Cooldown | 50 seconds |
Lucky Hit Chance | 4% |
Damage Type | Shadow |
Description | Place a trap that arms after {#} seconds. It activates when an enemy moves within range, dealing {#}% damage to enemies in the area. |
Prime Death Trap | Enemies are Pulled intoDeath Trapwhen it activates. |
Supreme Death Trap | IfDeath Trapkills an enemy, its Cooldown is reduced by {#} seconds. |
Rain of Arrows
Cooldown | 60 seconds |
Lucky Hit Chance | 2% |
Damage Type | Physical |
Description | Arrows rain down over a large area {#} times, each wave dealing {#}% damage. |
Prime Rain of Arrows | Imbuement Skill effects applied byRain of Arrowshave x{#}% increased potency. |
Supreme Rain of Arrows | Rain of Arrows‘ second wave Knocks Down enemies for {#} seconds. |
Rogue Dismount Skill
While mounted, the Rogue has access to a unique Dismount Skill that causes them to leap off their mount and shoot a rain of arrows in midair. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.